RedM Natives

_TELEMETRY_RPG_GLOBAL_CALCULATE_ATTRIBUTE_CORE_DELTA

Creation of the metric is related to attribute filling, i.

Hash0x7E002A36AEFCFB55
Runtime nameTelemetryRpgGlobalCalculateAttributeCoreDelta
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_RPG_GLOBAL_CALCULATE_ATTRIBUTE_CORE_DELTA();

Returns void

Description

Creation of the metric is related to attribute filling, i. e. at camp fires, when the ped is resting.
_TELEMETRY_C* - _TELEMETRY_P*

Usage

Lua
TelemetryRpgGlobalCalculateAttributeCoreDelta()

-- always works, by hash
Citizen.InvokeNative(0x7E002A36AEFCFB55)
JavaScript and C#
JavaScript
TelemetryRpgGlobalCalculateAttributeCoreDelta();

// by hash
Citizen.invokeNative('0x7E002A36AEFCFB55');
C#
Function.Call((Hash)0x7E002A36AEFCFB55);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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