RedM Natives

_TELEMETRY_SET_SHOP_FOR_TRANSACTION

Hash0xCA9E42F437625A85
Runtime nameTelemetrySetShopForTransaction
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1232

Signature

void _TELEMETRY_SET_SHOP_FOR_TRANSACTION(int transactionId, Hash p1, Hash p2);

Parameters

NameTypeDescription
transactionIdint—
p1Hash—
p2Hash—

Returns void

Usage

Lua
TelemetrySetShopForTransaction(transactionId, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xCA9E42F437625A85, transactionId, p1, p2)
JavaScript and C#
JavaScript
TelemetrySetShopForTransaction(transactionId, p1, p2);

// by hash
Citizen.invokeNative('0xCA9E42F437625A85', transactionId, p1, p2);
C#
Function.Call((Hash)0xCA9E42F437625A85, transactionId, p1, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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