RedM Natives

DOES_STREAMED_TEXTURE_DICT_EXIST

Hash0x7332461FC59EB7EC
Runtime nameDoesStreamedTextureDictExist
NamespaceTXD
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL DOES_STREAMED_TEXTURE_DICT_EXIST(const char* textureDict);

Parameters

NameTypeDescription
textureDictconst char*—

Returns BOOL

Usage

Lua
local retval = DoesStreamedTextureDictExist(textureDict)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7332461FC59EB7EC, textureDict, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesStreamedTextureDictExist(textureDict);

// by hash
const retval = Citizen.invokeNative('0x7332461FC59EB7EC', textureDict, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x7332461FC59EB7EC, textureDict);

Sources

alloc8or RDR3 NativeDB

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