_CLOSE_UIAPP_BY_HASH
Closes Ui App by hash
Hash
0x2FF10C9C3F92277ERuntime name
CloseUiappByHashNamespaceUIAPPS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _CLOSE_UIAPP_BY_HASH(Hash appNameHash);Parameters
| Name | Type | Description |
|---|---|---|
appNameHash | Hash | — |
Returns void
Description
Closes Ui App by hash
Usage
CloseUiappByHash(appNameHash)
-- always works, by hash
Citizen.InvokeNative(0x2FF10C9C3F92277E, appNameHash)JavaScript and C#
CloseUiappByHash(appNameHash);
// by hash
Citizen.invokeNative('0x2FF10C9C3F92277E', appNameHash);Function.Call((Hash)0x2FF10C9C3F92277E, appNameHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Examples
if IsUiappActiveByHash(`abilities`) then
CloseUiappByHash(`abilities`)
endSee also
LAUNCH_UIAPP_BY_HASHLauches the specified UI app by its hash.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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