RedM Natives

_BG_DISPLAY_TEXT

Hash0x16794E044C9EFB58
Runtime nameBgDisplayText
NamespaceUIDEBUG
SideClient
NameCommunity guess
Docs
Since build1355

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _BG_DISPLAY_TEXT(const char* text, float x, float y);

Parameters

NameTypeDescription
textconst char*—
xfloat—
yfloat—

Returns void

Description

Note: you must use VAR_STRING

Usage

Lua
BgDisplayText(text, x, y)

-- always works, by hash
Citizen.InvokeNative(0x16794E044C9EFB58, text, x, y)
JavaScript and C#
JavaScript
BgDisplayText(text, x, y);

// by hash
Citizen.invokeNative('0x16794E044C9EFB58', text, x + 0.0000001, y + 0.0000001);
C#
Function.Call((Hash)0x16794E044C9EFB58, text, x, y);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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