_BG_DISPLAY_TEXT
Hash
0x16794E044C9EFB58Runtime name
BgDisplayTextNamespaceUIDEBUG
SideClient
NameCommunity guess
Docs
Since build1355
Not called by the game's own scripts — behaviour may be incomplete.
Signature
void _BG_DISPLAY_TEXT(const char* text, float x, float y);Parameters
| Name | Type | Description |
|---|---|---|
text | const char* | — |
x | float | — |
y | float | — |
Returns void
Description
Note: you must use VAR_STRING
Usage
BgDisplayText(text, x, y)
-- always works, by hash
Citizen.InvokeNative(0x16794E044C9EFB58, text, x, y)JavaScript and C#
BgDisplayText(text, x, y);
// by hash
Citizen.invokeNative('0x16794E044C9EFB58', text, x + 0.0000001, y + 0.0000001);Function.Call((Hash)0x16794E044C9EFB58, text, x, y);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.