RedM Natives

EVENTS_UI_PEEK_MESSAGE

Old name: _EVENT_MANAGER_PEEK_EVENT

Hash0x90237103F27F7937
Runtime nameEventsUiPeekMessage
NamespaceUIEVENTS
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL EVENTS_UI_PEEK_MESSAGE(Hash hash, Any* eventData);

Parameters

NameTypeDescription
hashHash—
eventDataAny*—

Returns BOOL

Description

eventData: see EVENTS_UI_GET_MESSAGE

Old name: _EVENT_MANAGER_PEEK_EVENT

Usage

Lua
local retval, eventData = EventsUiPeekMessage(hash, eventData)

-- always works, by hash
local retval, eventData = Citizen.InvokeNative(0x90237103F27F7937, hash, Citizen.PointerValueIntInitialized(eventData), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, eventData] = EventsUiPeekMessage(hash, eventData);

// by hash
const [retval, eventData] = Citizen.invokeNative('0x90237103F27F7937', hash, Citizen.pointerValueIntInitialized(eventData), Citizen.returnResultAnyway());
C#
var eventData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x90237103F27F7937, hash, eventData);
// eventData.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.