RedM Natives

EVENTS_UI_POP_MESSAGE

Old name: _EVENT_MANAGER_POP_EVENT

Hash0x8E8A2369F48EC839
Runtime nameEventsUiPopMessage
NamespaceUIEVENTS
SideClient
NameOfficial
Docs
Since build1207

Signature

void EVENTS_UI_POP_MESSAGE(Hash hash);

Parameters

NameTypeDescription
hashHash—

Returns void

Description

Old name: _EVENT_MANAGER_POP_EVENT

Usage

Lua
EventsUiPopMessage(hash)

-- always works, by hash
Citizen.InvokeNative(0x8E8A2369F48EC839, hash)
JavaScript and C#
JavaScript
EventsUiPopMessage(hash);

// by hash
Citizen.invokeNative('0x8E8A2369F48EC839', hash);
C#
Function.Call((Hash)0x8E8A2369F48EC839, hash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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