RedM Natives

_0x0FD07141AD048AAE

Only used in R* SP Script beat_animal_attack Returns feedMessage

Hash0x0FD07141AD048AAE
Runtime nameN_0x0fd07141ad048aae
NamespaceUIFEED
SideClient
NameHash only
Docs
Since build1207

Signature

int _0x0FD07141AD048AAE(Any* p0, BOOL p1);

Parameters

NameTypeDescription
p0Any*—
p1BOOL—

Returns int

Description

Only used in R* SP Script beat_animal_attack
Returns feedMessage

Usage

Lua
local retval, p0 = N_0x0fd07141ad048aae(p1)

-- always works, by hash
local retval, p0 = Citizen.InvokeNative(0x0FD07141AD048AAE, Citizen.PointerValueInt(), p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const [retval, p0] = N_0x0fd07141ad048aae(p1);

// by hash
const [retval, p0] = Citizen.invokeNative('0x0FD07141AD048AAE', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
var p0 = new OutputArgument();
int retval = Function.Call<int>((Hash)0x0FD07141AD048AAE, p0, p1);
// p0.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • This native has no known name, so the runtime exposes it only as N_0x0fd07141ad048aae (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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