UI_FEED_CLEAR_CHANNEL
Hash
0xDD1232B332CBB9E7Runtime name
UiFeedClearChannelNamespaceUIFEED
SideClient
NameOfficial
Docs
Since build1207
Signature
void UI_FEED_CLEAR_CHANNEL(int feedChannel, BOOL p1, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
feedChannel | int | — |
p1 | BOOL | — |
p2 | BOOL | — |
Returns void
Description
feedChannel: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eUIFeedChannel
Usage
UiFeedClearChannel(feedChannel, p1, p2)
-- always works, by hash
Citizen.InvokeNative(0xDD1232B332CBB9E7, feedChannel, p1, p2)JavaScript and C#
UiFeedClearChannel(feedChannel, p1, p2);
// by hash
Citizen.invokeNative('0xDD1232B332CBB9E7', feedChannel, p1, p2);Function.Call((Hash)0xDD1232B332CBB9E7, feedChannel, p1, p2);Enums and flags
- eUIFeedChannel 15 values
Sources
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