RedM Natives

_UI_FEED_CLEAR_HELP_TEXT_FEED

Clears help text

Hash0x2F901291EF177B02
Runtime nameUiFeedClearHelpTextFeed
NamespaceUIFEED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_FEED_CLEAR_HELP_TEXT_FEED(int feedMessage, BOOL p1);

Parameters

NameTypeDescription
feedMessageint—
p1BOOL—

Returns void

Description

Clears help text

Usage

Lua
UiFeedClearHelpTextFeed(feedMessage, p1)

-- always works, by hash
Citizen.InvokeNative(0x2F901291EF177B02, feedMessage, p1)
JavaScript and C#
JavaScript
UiFeedClearHelpTextFeed(feedMessage, p1);

// by hash
Citizen.invokeNative('0x2F901291EF177B02', feedMessage, p1);
C#
Function.Call((Hash)0x2F901291EF177B02, feedMessage, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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