_UI_FEED_GET_MESSAGE_STATE
Returns messageState, see
Hash
0x59FA676177DBE4C9Runtime name
UiFeedGetMessageStateNamespaceUIFEED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _UI_FEED_GET_MESSAGE_STATE(int feedMessage);Parameters
| Name | Type | Description |
|---|---|---|
feedMessage | int | — |
Returns int
Description
Returns messageState, see https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eUIMessageState
Usage
local retval = UiFeedGetMessageState(feedMessage)
-- always works, by hash
local retval = Citizen.InvokeNative(0x59FA676177DBE4C9, feedMessage, Citizen.ResultAsInteger())JavaScript and C#
const retval = UiFeedGetMessageState(feedMessage);
// by hash
const retval = Citizen.invokeNative('0x59FA676177DBE4C9', feedMessage, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x59FA676177DBE4C9, feedMessage);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- eUIMessageState 8 values
Sources
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