RedM Natives

_UI_FEED_GET_MESSAGE_STATE

Returns messageState, see

Hash0x59FA676177DBE4C9
Runtime nameUiFeedGetMessageState
NamespaceUIFEED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _UI_FEED_GET_MESSAGE_STATE(int feedMessage);

Parameters

NameTypeDescription
feedMessageint—

Returns int

Description

Returns messageState, see https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eUIMessageState

Usage

Lua
local retval = UiFeedGetMessageState(feedMessage)

-- always works, by hash
local retval = Citizen.InvokeNative(0x59FA676177DBE4C9, feedMessage, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = UiFeedGetMessageState(feedMessage);

// by hash
const retval = Citizen.invokeNative('0x59FA676177DBE4C9', feedMessage, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x59FA676177DBE4C9, feedMessage);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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