RedM Natives

_0x2A4765812202E671

Hash0x2A4765812202E671
Runtime nameN_0x2a4765812202e671
NamespaceUILOG
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x2A4765812202E671();

Returns Any

Usage

Lua
local retval = N_0x2a4765812202e671()

-- always works, by hash
local retval = Citizen.InvokeNative(0x2A4765812202E671, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x2a4765812202e671();

// by hash
const retval = Citizen.invokeNative('0x2A4765812202E671', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x2A4765812202E671);
  • This native has no known name, so the runtime exposes it only as N_0x2a4765812202e671 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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