RedM Natives

_UILOG_ADD_TOTAL_TAKE_ENTRY

Hash0x60C59968E8E87E6B
Runtime nameUilogAddTotalTakeEntry
NamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UILOG_ADD_TOTAL_TAKE_ENTRY(Hash p0, Hash p1, const char* p2, const char* p3, Hash p4);

Parameters

NameTypeDescription
p0Hash—
p1Hash—
p2const char*—
p3const char*—
p4Hash—

Returns void

Usage

Lua
UilogAddTotalTakeEntry(p0, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x60C59968E8E87E6B, p0, p1, p2, p3, p4)
JavaScript and C#
JavaScript
UilogAddTotalTakeEntry(p0, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x60C59968E8E87E6B', p0, p1, p2, p3, p4);
C#
Function.Call((Hash)0x60C59968E8E87E6B, p0, p1, p2, p3, p4);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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