RedM Natives

_UILOG_CLEAR_ALL_ENTRIES

Hash0xB95B4EA6B1EDF035
Runtime nameUilogClearAllEntries
NamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UILOG_CLEAR_ALL_ENTRIES();

Returns void

Usage

Lua
UilogClearAllEntries()

-- always works, by hash
Citizen.InvokeNative(0xB95B4EA6B1EDF035)
JavaScript and C#
JavaScript
UilogClearAllEntries();

// by hash
Citizen.invokeNative('0xB95B4EA6B1EDF035');
C#
Function.Call((Hash)0xB95B4EA6B1EDF035);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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