RedM Natives

_UILOG_MARK_ALL_ENTRIES_AVAILABILITY

Hash0x3920574CF0A2B7B6
Runtime nameUilogMarkAllEntriesAvailability
NamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UILOG_MARK_ALL_ENTRIES_AVAILABILITY(int p0, const char* p1);

Parameters

NameTypeDescription
p0int—
p1const char*—

Returns void

Usage

Lua
UilogMarkAllEntriesAvailability(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x3920574CF0A2B7B6, p0, p1)
JavaScript and C#
JavaScript
UilogMarkAllEntriesAvailability(p0, p1);

// by hash
Citizen.invokeNative('0x3920574CF0A2B7B6', p0, p1);
C#
Function.Call((Hash)0x3920574CF0A2B7B6, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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