RedM Natives

_UILOG_MARK_MISSION_COMPLETED

Hash0xDE31D66D1E54C471
Runtime nameUilogMarkMissionCompleted
NamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UILOG_MARK_MISSION_COMPLETED(Hash p0);

Parameters

NameTypeDescription
p0Hash—

Returns void

Usage

Lua
UilogMarkMissionCompleted(p0)

-- always works, by hash
Citizen.InvokeNative(0xDE31D66D1E54C471, p0)
JavaScript and C#
JavaScript
UilogMarkMissionCompleted(p0);

// by hash
Citizen.invokeNative('0xDE31D66D1E54C471', p0);
C#
Function.Call((Hash)0xDE31D66D1E54C471, p0);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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