RedM Natives

_UILOG_PRINT_CACHED_OBJECTIVE

Hash0xE9990552DEC71600
Runtime nameUilogPrintCachedObjective
NamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UILOG_PRINT_CACHED_OBJECTIVE();

Returns void

Usage

Lua
UilogPrintCachedObjective()

-- always works, by hash
Citizen.InvokeNative(0xE9990552DEC71600)
JavaScript and C#
JavaScript
UilogPrintCachedObjective();

// by hash
Citizen.invokeNative('0xE9990552DEC71600');
C#
Function.Call((Hash)0xE9990552DEC71600);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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