RedM Natives

_UILOG_SET_CACHED_OBJECTIVE

Hash0xFA233F8FE190514C
Runtime nameUilogSetCachedObjective
NamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UILOG_SET_CACHED_OBJECTIVE(const char* p0);

Parameters

NameTypeDescription
p0const char*—

Returns void

Usage

Lua
UilogSetCachedObjective(p0)

-- always works, by hash
Citizen.InvokeNative(0xFA233F8FE190514C, p0)
JavaScript and C#
JavaScript
UilogSetCachedObjective(p0);

// by hash
Citizen.invokeNative('0xFA233F8FE190514C', p0);
C#
Function.Call((Hash)0xFA233F8FE190514C, p0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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