RedM Natives

_UILOG_SET_DISPLAY_COMPLETION_RATING

Hash0xA31013798FADCADC
Runtime nameUilogSetDisplayCompletionRating
NamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UILOG_SET_DISPLAY_COMPLETION_RATING(int logEntryType, Hash p1, BOOL p2);

Parameters

NameTypeDescription
logEntryTypeint—
p1Hash—
p2BOOL—

Returns void

Usage

Lua
UilogSetDisplayCompletionRating(logEntryType, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xA31013798FADCADC, logEntryType, p1, p2)
JavaScript and C#
JavaScript
UilogSetDisplayCompletionRating(logEntryType, p1, p2);

// by hash
Citizen.invokeNative('0xA31013798FADCADC', logEntryType, p1, p2);
C#
Function.Call((Hash)0xA31013798FADCADC, logEntryType, p1, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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