_UILOG_SET_ENTRY_BRIEF_TEXTURE
Hash
0x69684D9936958D8FRuntime name
UilogSetEntryBriefTextureNamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UILOG_SET_ENTRY_BRIEF_TEXTURE(int p0, Hash p1, Hash texture, Hash textureDictionary);Parameters
| Name | Type | Description |
|---|---|---|
p0 | int | — |
p1 | Hash | — |
texture | Hash | — |
textureDictionary | Hash | — |
Returns void
Usage
UilogSetEntryBriefTexture(p0, p1, texture, textureDictionary)
-- always works, by hash
Citizen.InvokeNative(0x69684D9936958D8F, p0, p1, texture, textureDictionary)JavaScript and C#
UilogSetEntryBriefTexture(p0, p1, texture, textureDictionary);
// by hash
Citizen.invokeNative('0x69684D9936958D8F', p0, p1, texture, textureDictionary);Function.Call((Hash)0x69684D9936958D8F, p0, p1, texture, textureDictionary);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- eUILogEntryType 20 values
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.