RedM Natives

_UILOG_SET_ENTRY_BRIEF_TEXTURE

Hash0x69684D9936958D8F
Runtime nameUilogSetEntryBriefTexture
NamespaceUILOG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UILOG_SET_ENTRY_BRIEF_TEXTURE(int p0, Hash p1, Hash texture, Hash textureDictionary);

Parameters

NameTypeDescription
p0int—
p1Hash—
textureHash—
textureDictionaryHash—

Returns void

Usage

Lua
UilogSetEntryBriefTexture(p0, p1, texture, textureDictionary)

-- always works, by hash
Citizen.InvokeNative(0x69684D9936958D8F, p0, p1, texture, textureDictionary)
JavaScript and C#
JavaScript
UilogSetEntryBriefTexture(p0, p1, texture, textureDictionary);

// by hash
Citizen.invokeNative('0x69684D9936958D8F', p0, p1, texture, textureDictionary);
C#
Function.Call((Hash)0x69684D9936958D8F, p0, p1, texture, textureDictionary);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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