RedM Natives

_UIPINNING_GET_TOOLTIP_TEXT

Hash0x3138582E0A13BFAB
Runtime nameUipinningGetTooltipText
NamespaceUIPINNING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

const char* _UIPINNING_GET_TOOLTIP_TEXT(Hash hash);

Parameters

NameTypeDescription
hashHash—

Returns const char*

Usage

Lua
local retval = UipinningGetTooltipText(hash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3138582E0A13BFAB, hash, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = UipinningGetTooltipText(hash);

// by hash
const retval = Citizen.invokeNative('0x3138582E0A13BFAB', hash, Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0x3138582E0A13BFAB, hash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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