RedM Natives

UI_STATE_MACHINE_DESTROY

Hash0x4EB122210A90E2D8
Runtime nameUiStateMachineDestroy
SideClient
NameOfficial
Docs
Since build1207

Signature

void UI_STATE_MACHINE_DESTROY(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
UiStateMachineDestroy(p0)

-- always works, by hash
Citizen.InvokeNative(0x4EB122210A90E2D8, p0)
JavaScript and C#
JavaScript
UiStateMachineDestroy(p0);

// by hash
Citizen.invokeNative('0x4EB122210A90E2D8', p0);
C#
Function.Call((Hash)0x4EB122210A90E2D8, p0);

Sources

alloc8or RDR3 NativeDB

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