RedM Natives

UI_STATE_MACHINE_REQUEST_EXIT

Hash0x6B9FE4F0BA521A19
Runtime nameUiStateMachineRequestExit
SideClient
NameOfficial
Docs
Since build1207

Signature

void UI_STATE_MACHINE_REQUEST_EXIT(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
UiStateMachineRequestExit(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x6B9FE4F0BA521A19, p0, p1)
JavaScript and C#
JavaScript
UiStateMachineRequestExit(p0, p1);

// by hash
Citizen.invokeNative('0x6B9FE4F0BA521A19', p0, p1);
C#
Function.Call((Hash)0x6B9FE4F0BA521A19, p0, p1);

Sources

alloc8or RDR3 NativeDB

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