RedM Natives

_UIFLOWBLOCK_IS_LOADED

Hash0x10A93C057B6BD944
Runtime nameUiflowblockIsLoaded
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _UIFLOWBLOCK_IS_LOADED(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = UiflowblockIsLoaded(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x10A93C057B6BD944, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = UiflowblockIsLoaded(p0);

// by hash
const retval = Citizen.invokeNative('0x10A93C057B6BD944', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x10A93C057B6BD944, p0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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