_UI_STATE_MACHINE_IS_EXITED
It's either EXITED or EXITING
Hash
0x11E73195E735B25BRuntime name
UiStateMachineIsExitedNamespaceUISTATEMACHINE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _UI_STATE_MACHINE_IS_EXITED(Hash p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Hash | — |
Returns BOOL
Description
It's either EXITED or EXITING
Usage
local retval = UiStateMachineIsExited(p0)
-- always works, by hash
local retval = Citizen.InvokeNative(0x11E73195E735B25B, p0, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = UiStateMachineIsExited(p0);
// by hash
const retval = Citizen.invokeNative('0x11E73195E735B25B', p0, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x11E73195E735B25B, p0);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.