RedM Natives

_UI_STATE_MACHINE_IS_EXITED

It's either EXITED or EXITING

Hash0x11E73195E735B25B
Runtime nameUiStateMachineIsExited
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _UI_STATE_MACHINE_IS_EXITED(Hash p0);

Parameters

NameTypeDescription
p0Hash—

Returns BOOL

Description

It's either EXITED or EXITING

Usage

Lua
local retval = UiStateMachineIsExited(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x11E73195E735B25B, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = UiStateMachineIsExited(p0);

// by hash
const retval = Citizen.invokeNative('0x11E73195E735B25B', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x11E73195E735B25B, p0);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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