RedM Natives

_UI_STICKY_FEED_CLEAR_MESSAGE

Hash0x00A15B94CBA4F76F
Runtime nameUiStickyFeedClearMessage
NamespaceUISTICKYFEED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_STICKY_FEED_CLEAR_MESSAGE(int msgId);

Parameters

NameTypeDescription
msgIdint—

Returns void

Usage

Lua
UiStickyFeedClearMessage(msgId)

-- always works, by hash
Citizen.InvokeNative(0x00A15B94CBA4F76F, msgId)
JavaScript and C#
JavaScript
UiStickyFeedClearMessage(msgId);

// by hash
Citizen.invokeNative('0x00A15B94CBA4F76F', msgId);
C#
Function.Call((Hash)0x00A15B94CBA4F76F, msgId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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