_UI_STICKY_FEED_GET_MESSAGE_STATE
Returns state of sticky feed message, see 0x59FA676177DBE4C9
Hash
0x07954320D77F6A3DRuntime name
UiStickyFeedGetMessageStateNamespaceUISTICKYFEED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _UI_STICKY_FEED_GET_MESSAGE_STATE(int msgId);Parameters
| Name | Type | Description |
|---|---|---|
msgId | int | — |
Returns int
Description
Returns state of sticky feed message, see 0x59FA676177DBE4C9
Usage
local retval = UiStickyFeedGetMessageState(msgId)
-- always works, by hash
local retval = Citizen.InvokeNative(0x07954320D77F6A3D, msgId, Citizen.ResultAsInteger())JavaScript and C#
const retval = UiStickyFeedGetMessageState(msgId);
// by hash
const retval = Citizen.invokeNative('0x07954320D77F6A3D', msgId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x07954320D77F6A3D, msgId);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- eUIMessageState 8 values
Sources
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