RedM Natives

_UI_STICKY_FEED_GET_MESSAGE_STATE

Returns state of sticky feed message, see 0x59FA676177DBE4C9

Hash0x07954320D77F6A3D
Runtime nameUiStickyFeedGetMessageState
NamespaceUISTICKYFEED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _UI_STICKY_FEED_GET_MESSAGE_STATE(int msgId);

Parameters

NameTypeDescription
msgIdint—

Returns int

Description

Returns state of sticky feed message, see 0x59FA676177DBE4C9

Usage

Lua
local retval = UiStickyFeedGetMessageState(msgId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x07954320D77F6A3D, msgId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = UiStickyFeedGetMessageState(msgId);

// by hash
const retval = Citizen.invokeNative('0x07954320D77F6A3D', msgId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x07954320D77F6A3D, msgId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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