_UI_STICKY_FEED_IS_CHANNEL_ACTIVE
Hash
0xC5C395C60B542A3CRuntime name
UiStickyFeedIsChannelActiveNamespaceUISTICKYFEED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _UI_STICKY_FEED_IS_CHANNEL_ACTIVE(int stickyFeedChannel);Parameters
| Name | Type | Description |
|---|---|---|
stickyFeedChannel | int | — |
Returns BOOL
Description
stickyFeedChannel: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eUIStickyFeedChannel
Usage
local retval = UiStickyFeedIsChannelActive(stickyFeedChannel)
-- always works, by hash
local retval = Citizen.InvokeNative(0xC5C395C60B542A3C, stickyFeedChannel, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = UiStickyFeedIsChannelActive(stickyFeedChannel);
// by hash
const retval = Citizen.invokeNative('0xC5C395C60B542A3C', stickyFeedChannel, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xC5C395C60B542A3C, stickyFeedChannel);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- eUIStickyFeedChannel 7 values
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.