RedM Natives

_UI_STICKY_FEED_IS_CHANNEL_ACTIVE

Hash0xC5C395C60B542A3C
Runtime nameUiStickyFeedIsChannelActive
NamespaceUISTICKYFEED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _UI_STICKY_FEED_IS_CHANNEL_ACTIVE(int stickyFeedChannel);

Parameters

NameTypeDescription
stickyFeedChannelint—

Returns BOOL

Description

stickyFeedChannel: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eUIStickyFeedChannel

Usage

Lua
local retval = UiStickyFeedIsChannelActive(stickyFeedChannel)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC5C395C60B542A3C, stickyFeedChannel, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = UiStickyFeedIsChannelActive(stickyFeedChannel);

// by hash
const retval = Citizen.invokeNative('0xC5C395C60B542A3C', stickyFeedChannel, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC5C395C60B542A3C, stickyFeedChannel);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.