_UI_STICKY_FEED_UPDATE_MESSAGE
Hash
0xBC6F454E310124DARuntime name
UiStickyFeedUpdateMessageNamespaceUISTICKYFEED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UI_STICKY_FEED_UPDATE_MESSAGE(int msgId, Any* p1, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
msgId | int | — |
p1 | Any* | — |
p2 | BOOL | — |
Returns void
Description
Seems to only update _UI_STICKY_FEED_CREATE_ERROR_MESSAGE(0x9F2CC2439A04E7BA) and _UI_STICKY_FEED_CREATE_DEATH_FAIL_MESSAGE(0x815C4065AE6E6071) message.
Example: https://pastebin.com/nDrJyWq2
Usage
local p1 = UiStickyFeedUpdateMessage(msgId, p2)
-- always works, by hash
local p1 = Citizen.InvokeNative(0xBC6F454E310124DA, msgId, Citizen.PointerValueInt(), p2)JavaScript and C#
const p1 = UiStickyFeedUpdateMessage(msgId, p2);
// by hash
const p1 = Citizen.invokeNative('0xBC6F454E310124DA', msgId, Citizen.pointerValueInt(), p2);var p1 = new OutputArgument();
Function.Call((Hash)0xBC6F454E310124DA, msgId, p1, p2);
// p1.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.