_UNLOCK_IS_LOOTABLE
Hash
0x66BF197E066050DERuntime name
UnlockIsLootableNamespaceUNLOCK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _UNLOCK_IS_LOOTABLE(Hash unlockHash);Parameters
| Name | Type | Description |
|---|---|---|
unlockHash | Hash | — |
Returns BOOL
Usage
local retval = UnlockIsLootable(unlockHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0x66BF197E066050DE, unlockHash, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = UnlockIsLootable(unlockHash);
// by hash
const retval = Citizen.invokeNative('0x66BF197E066050DE', unlockHash, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x66BF197E066050DE, unlockHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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