RedM Natives

_UNLOCK_IS_UNLOCK_FLAG_SET

Hash0x6B6369647F26F09F
Runtime nameUnlockIsUnlockFlagSet
NamespaceUNLOCK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _UNLOCK_IS_UNLOCK_FLAG_SET(Hash unlockHash, int flag);

Parameters

NameTypeDescription
unlockHashHash—
flagint—

Returns BOOL

Usage

Lua
local retval = UnlockIsUnlockFlagSet(unlockHash, flag)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6B6369647F26F09F, unlockHash, flag, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = UnlockIsUnlockFlagSet(unlockHash, flag);

// by hash
const retval = Citizen.invokeNative('0x6B6369647F26F09F', unlockHash, flag, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x6B6369647F26F09F, unlockHash, flag);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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