RedM Natives

_0x15CC8C33D7FFCC4A

Hash0x15CC8C33D7FFCC4A
Runtime nameN_0x15cc8c33d7ffcc4a
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1436

Signature

void _0x15CC8C33D7FFCC4A(Vehicle vehicle, int p1);

Parameters

NameTypeDescription
vehicleVehicle—
p1int—

Returns void

Usage

Lua
N_0x15cc8c33d7ffcc4a(vehicle, p1)

-- always works, by hash
Citizen.InvokeNative(0x15CC8C33D7FFCC4A, vehicle, p1)
JavaScript and C#
JavaScript
N_0x15cc8c33d7ffcc4a(vehicle, p1);

// by hash
Citizen.invokeNative('0x15CC8C33D7FFCC4A', vehicle, p1);
C#
Function.Call((Hash)0x15CC8C33D7FFCC4A, vehicle, p1);
  • This native has no known name, so the runtime exposes it only as N_0x15cc8c33d7ffcc4a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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