RedM Natives

_0x3ABFA128F5BF5A70

Called together with 0xE6C5E2125EB210C1 in R* Script medium_update.

Hash0x3ABFA128F5BF5A70
Runtime nameN_0x3abfa128f5bf5a70
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x3ABFA128F5BF5A70(Hash trainTrack, int junctionIndex, BOOL enabled);

Parameters

NameTypeDescription
trainTrackHash—
junctionIndexint—
enabledBOOL—

Returns void

Description

Called together with 0xE6C5E2125EB210C1 in R* Script medium_update.
trainTrack: see 0x09034479E6E3E269.

Usage

Lua
N_0x3abfa128f5bf5a70(trainTrack, junctionIndex, enabled)

-- always works, by hash
Citizen.InvokeNative(0x3ABFA128F5BF5A70, trainTrack, junctionIndex, enabled)
JavaScript and C#
JavaScript
N_0x3abfa128f5bf5a70(trainTrack, junctionIndex, enabled);

// by hash
Citizen.invokeNative('0x3ABFA128F5BF5A70', trainTrack, junctionIndex, enabled);
C#
Function.Call((Hash)0x3ABFA128F5BF5A70, trainTrack, junctionIndex, enabled);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x3abfa128f5bf5a70 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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