RedM Natives

_0x6355602C02EDC6DF

Only used in R* Script beat_train_holdup: p1 = 1

Hash0x6355602C02EDC6DF
Runtime nameN_0x6355602c02edc6df
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x6355602C02EDC6DF(Entity entity, Any p1);

Parameters

NameTypeDescription
entityEntity—
p1Any—

Returns void

Description

Only used in R* Script beat_train_holdup: p1 = 1

Usage

Lua
N_0x6355602c02edc6df(entity, p1)

-- always works, by hash
Citizen.InvokeNative(0x6355602C02EDC6DF, entity, p1)
JavaScript and C#
JavaScript
N_0x6355602c02edc6df(entity, p1);

// by hash
Citizen.invokeNative('0x6355602C02EDC6DF', entity, p1);
C#
Function.Call((Hash)0x6355602C02EDC6DF, entity, p1);
  • This native has no known name, so the runtime exposes it only as N_0x6355602c02edc6df (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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