RedM Natives

_0x73118A3EE9C9B6DB

_SET_VEHICLE_WHEELS_*

Hash0x73118A3EE9C9B6DB
Runtime nameN_0x73118a3ee9c9b6db
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x73118A3EE9C9B6DB(Vehicle wagon, int p1, BOOL p2);

Parameters

NameTypeDescription
wagonVehicle—
p1int—
p2BOOL—

Returns void

Description

_SET_VEHICLE_WHEELS_*

Usage

Lua
N_0x73118a3ee9c9b6db(wagon, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x73118A3EE9C9B6DB, wagon, p1, p2)
JavaScript and C#
JavaScript
N_0x73118a3ee9c9b6db(wagon, p1, p2);

// by hash
Citizen.invokeNative('0x73118A3EE9C9B6DB', wagon, p1, p2);
C#
Function.Call((Hash)0x73118A3EE9C9B6DB, wagon, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x73118a3ee9c9b6db (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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