RedM Natives

_0x762FDC4C19E5A981

Hash0x762FDC4C19E5A981
Runtime nameN_0x762fdc4c19e5a981
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x762FDC4C19E5A981(Entity trainCarriage, BOOL p1);

Parameters

NameTypeDescription
trainCarriageEntity—
p1BOOL—

Returns void

Description

Seems to be related while setting a (door) state of specific trains (midlandboxcar05x, privateboxcar01x, privateboxcar02x, midlandrefrigeratorCar, privateArmoured, armoredCar01x)

Usage

Lua
N_0x762fdc4c19e5a981(trainCarriage, p1)

-- always works, by hash
Citizen.InvokeNative(0x762FDC4C19E5A981, trainCarriage, p1)
JavaScript and C#
JavaScript
N_0x762fdc4c19e5a981(trainCarriage, p1);

// by hash
Citizen.invokeNative('0x762FDC4C19E5A981', trainCarriage, p1);
C#
Function.Call((Hash)0x762FDC4C19E5A981, trainCarriage, p1);
  • This native has no known name, so the runtime exposes it only as N_0x762fdc4c19e5a981 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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