RedM Natives

_0xA72B1BF3857B94D7

Hash0xA72B1BF3857B94D7
Runtime nameN_0xa72b1bf3857b94d7
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA72B1BF3857B94D7(Vehicle train, BOOL p1);

Parameters

NameTypeDescription
trainVehicle—
p1BOOL—

Returns void

Usage

Lua
N_0xa72b1bf3857b94d7(train, p1)

-- always works, by hash
Citizen.InvokeNative(0xA72B1BF3857B94D7, train, p1)
JavaScript and C#
JavaScript
N_0xa72b1bf3857b94d7(train, p1);

// by hash
Citizen.invokeNative('0xA72B1BF3857B94D7', train, p1);
C#
Function.Call((Hash)0xA72B1BF3857B94D7, train, p1);
  • This native has no known name, so the runtime exposes it only as N_0xa72b1bf3857b94d7 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.