RedM Natives

_0xE1C0F8781BF130C2

Only used in R* SP Script rcm_abigail31: p1 = 5 _GET_VEHICLE_T* - _GET_VO*

Hash0xE1C0F8781BF130C2
Runtime nameN_0xe1c0f8781bf130c2
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xE1C0F8781BF130C2(Vehicle wagon, int p1);

Parameters

NameTypeDescription
wagonVehicle—
p1int—

Returns BOOL

Description

Only used in R* SP Script rcm_abigail31: p1 = 5
_GET_VEHICLE_T* - _GET_VO*

Usage

Lua
local retval = N_0xe1c0f8781bf130c2(wagon, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE1C0F8781BF130C2, wagon, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xe1c0f8781bf130c2(wagon, p1);

// by hash
const retval = Citizen.invokeNative('0xE1C0F8781BF130C2', wagon, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE1C0F8781BF130C2, wagon, p1);
  • This native has no known name, so the runtime exposes it only as N_0xe1c0f8781bf130c2 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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