RedM Natives

COPY_VEHICLE_DAMAGES

Copies sourceVehicle's damage (broken bumpers, broken lights, etc.) to targetVehicle.

Hash0xDBC28A8C683CD80B
Runtime nameCopyVehicleDamages
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xE44A982368A4AF23

Signature

void COPY_VEHICLE_DAMAGES(Vehicle sourceVehicle, Vehicle targetVehicle);

Parameters

NameTypeDescription
sourceVehicleVehicle—
targetVehicleVehicle—

Returns void

Description

Copies sourceVehicle's damage (broken bumpers, broken lights, etc.) to targetVehicle.

Usage

Lua
CopyVehicleDamages(sourceVehicle, targetVehicle)

-- always works, by hash
Citizen.InvokeNative(0xDBC28A8C683CD80B, sourceVehicle, targetVehicle)
JavaScript and C#
JavaScript
CopyVehicleDamages(sourceVehicle, targetVehicle);

// by hash
Citizen.invokeNative('0xDBC28A8C683CD80B', sourceVehicle, targetVehicle);
C#
Function.Call((Hash)0xDBC28A8C683CD80B, sourceVehicle, targetVehicle);

Sources

alloc8or RDR3 NativeDB

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