CREATE_VEHICLE
Hash
0xAF35D0D2583051B0Runtime name
CreateVehicleNamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xAF35D0D2583051B0Signature
Vehicle CREATE_VEHICLE(Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostVeh, BOOL bDontAutoCreateDraftAnimals, BOOL p8);Parameters
| Name | Type | Description |
|---|---|---|
modelHash | Hash | — |
x | float | — |
y | float | — |
z | float | — |
heading | float | — |
isNetwork | BOOL | — |
bScriptHostVeh | BOOL | — |
bDontAutoCreateDraftAnimals | BOOL | — |
p8 | BOOL | — |
Returns Vehicle
Usage
local retval = CreateVehicle(modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, p8)
-- always works, by hash
local retval = Citizen.InvokeNative(0xAF35D0D2583051B0, modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, p8, Citizen.ResultAsInteger())JavaScript and C#
const retval = CreateVehicle(modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, p8);
// by hash
const retval = Citizen.invokeNative('0xAF35D0D2583051B0', modelHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, p8, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xAF35D0D2583051B0, modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, p8);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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