RedM Natives

IS_TRAIN_WAITING_AT_STATION

Hash0xE887BD31D97793F6
Runtime nameIsTrainWaitingAtStation
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_TRAIN_WAITING_AT_STATION(Vehicle train);

Parameters

NameTypeDescription
trainVehicle—

Returns BOOL

Usage

Lua
local retval = IsTrainWaitingAtStation(train)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE887BD31D97793F6, train, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsTrainWaitingAtStation(train);

// by hash
const retval = Citizen.invokeNative('0xE887BD31D97793F6', train, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE887BD31D97793F6, train);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.