RedM Natives

MODIFY_VEHICLE_TOP_SPEED

Hash0x35AD938C74CACD6A
Runtime nameModifyVehicleTopSpeed
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x93A3996368C94158

Signature

void MODIFY_VEHICLE_TOP_SPEED(Vehicle vehicle, float value);

Parameters

NameTypeDescription
vehicleVehicle—
valuefloat—

Returns void

Usage

Lua
ModifyVehicleTopSpeed(vehicle, value)

-- always works, by hash
Citizen.InvokeNative(0x35AD938C74CACD6A, vehicle, value)
JavaScript and C#
JavaScript
ModifyVehicleTopSpeed(vehicle, value);

// by hash
Citizen.invokeNative('0x35AD938C74CACD6A', vehicle, value + 0.0000001);
C#
Function.Call((Hash)0x35AD938C74CACD6A, vehicle, value);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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