RedM Natives

REMOVE_ROAD_NODE_SPEED_ZONE

Hash0xFE9AB3354ACE6C9C
Runtime nameRemoveRoadNodeSpeedZone
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x1033371FC8E842A7

Signature

BOOL REMOVE_ROAD_NODE_SPEED_ZONE(int speedzone);

Parameters

NameTypeDescription
speedzoneint—

Returns BOOL

Usage

Lua
local retval = RemoveRoadNodeSpeedZone(speedzone)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFE9AB3354ACE6C9C, speedzone, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = RemoveRoadNodeSpeedZone(speedzone);

// by hash
const retval = Citizen.invokeNative('0xFE9AB3354ACE6C9C', speedzone, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xFE9AB3354ACE6C9C, speedzone);

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.