RedM Natives

ADD_ROAD_NODE_SPEED_ZONE

Hash0x4C221BAC54D735C3
Runtime nameAddRoadNodeSpeedZone
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x2CE544C68FB812A0

Signature

int ADD_ROAD_NODE_SPEED_ZONE(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—
p9Any—
p10Any—

Returns int

Usage

Lua
local retval = AddRoadNodeSpeedZone(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4C221BAC54D735C3, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = AddRoadNodeSpeedZone(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);

// by hash
const retval = Citizen.invokeNative('0x4C221BAC54D735C3', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x4C221BAC54D735C3, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);

See also

Sources

alloc8or RDR3 NativeDB

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