RedM Natives

SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA

Hash0xBBB134FB9D50C0CC
Runtime nameSetAllVehicleGeneratorsActiveInArea
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xC12321827687FE4D

Signature

void SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7);

Parameters

NameTypeDescription
x1float—
y1float—
z1float—
x2float—
y2float—
z2float—
p6BOOL—
p7BOOL—

Returns void

Usage

Lua
SetAllVehicleGeneratorsActiveInArea(x1, y1, z1, x2, y2, z2, p6, p7)

-- always works, by hash
Citizen.InvokeNative(0xBBB134FB9D50C0CC, x1, y1, z1, x2, y2, z2, p6, p7)
JavaScript and C#
JavaScript
SetAllVehicleGeneratorsActiveInArea(x1, y1, z1, x2, y2, z2, p6, p7);

// by hash
Citizen.invokeNative('0xBBB134FB9D50C0CC', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, p6, p7);
C#
Function.Call((Hash)0xBBB134FB9D50C0CC, x1, y1, z1, x2, y2, z2, p6, p7);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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