SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED
Hash
0xBBE7648349B49BE8Runtime name
SetMissionTrainAsNoLongerNeededNamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xBBE7648349B49BE8Signature
void SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED(Vehicle* train, int flags);Parameters
| Name | Type | Description |
|---|---|---|
train | Vehicle* | — |
flags | int | — |
Returns void
Description
flags = 0: DEFAULT; 1: KEEP_OLD_SPEED
Usage
local train = SetMissionTrainAsNoLongerNeeded(flags)
-- always works, by hash
local train = Citizen.InvokeNative(0xBBE7648349B49BE8, Citizen.PointerValueInt(), flags)JavaScript and C#
const train = SetMissionTrainAsNoLongerNeeded(flags);
// by hash
const train = Citizen.invokeNative('0xBBE7648349B49BE8', Citizen.pointerValueInt(), flags);var train = new OutputArgument();
Function.Call((Hash)0xBBE7648349B49BE8, train, flags);
// train.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Sources
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