SET_VEHICLE_FORWARD_SPEED
Hash
0xF9F92AF49F12F6E7Runtime name
SetVehicleForwardSpeedNamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xAB54A438726D25D5Signature
void SET_VEHICLE_FORWARD_SPEED(Vehicle vehicle, float speed);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
speed | float | — |
Returns void
Usage
SetVehicleForwardSpeed(vehicle, speed)
-- always works, by hash
Citizen.InvokeNative(0xF9F92AF49F12F6E7, vehicle, speed)JavaScript and C#
SetVehicleForwardSpeed(vehicle, speed);
// by hash
Citizen.invokeNative('0xF9F92AF49F12F6E7', vehicle, speed + 0.0000001);Function.Call((Hash)0xF9F92AF49F12F6E7, vehicle, speed);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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