SET_VEHICLE_STEER_BIAS
Locks the vehicle's steering to the desired angle, explained below.
Hash
0x84DAAE11E9EE4FC3Runtime name
SetVehicleSteerBiasNamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x42A8EC77D5150CBESignature
void SET_VEHICLE_STEER_BIAS(Vehicle vehicle, float value);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
value | float | — |
Returns void
Description
Locks the vehicle's steering to the desired angle, explained below.
Requires to be called onTick. Steering is unlocked the moment the function stops being called on the vehicle.
Steer bias:
-1.0 = full right
0.0 = centered steering
1.0 = full left
Usage
SetVehicleSteerBias(vehicle, value)
-- always works, by hash
Citizen.InvokeNative(0x84DAAE11E9EE4FC3, vehicle, value)JavaScript and C#
SetVehicleSteerBias(vehicle, value);
// by hash
Citizen.invokeNative('0x84DAAE11E9EE4FC3', vehicle, value + 0.0000001);Function.Call((Hash)0x84DAAE11E9EE4FC3, vehicle, value);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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