RedM Natives

SET_VEHICLE_STRONG

If set to true, vehicle will not take crash damage, but is still susceptible to damage from bullets and explosives

Hash0xAB315515C9F8803D
Runtime nameSetVehicleStrong
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x3E8C8727991A8A0B

Signature

void SET_VEHICLE_STRONG(Vehicle vehicle, BOOL toggle);

Parameters

NameTypeDescription
vehicleVehicle—
toggleBOOL—

Returns void

Description

If set to true, vehicle will not take crash damage, but is still susceptible to damage from bullets and explosives

Usage

Lua
SetVehicleStrong(vehicle, toggle)

-- always works, by hash
Citizen.InvokeNative(0xAB315515C9F8803D, vehicle, toggle)
JavaScript and C#
JavaScript
SetVehicleStrong(vehicle, toggle);

// by hash
Citizen.invokeNative('0xAB315515C9F8803D', vehicle, toggle);
C#
Function.Call((Hash)0xAB315515C9F8803D, vehicle, toggle);

Sources

alloc8or RDR3 NativeDB

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