_BALLOON_ATTACH_CHAIN_TO_PILOT
Attaches a chain from the balloon to the pilot hand bone.
Hash
0x23F66C36F8E5EAABRuntime name
BalloonAttachChainToPilotNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _BALLOON_ATTACH_CHAIN_TO_PILOT(Vehicle balloon, BOOL attachToLeftHand);Parameters
| Name | Type | Description |
|---|---|---|
balloon | Vehicle | — |
attachToLeftHand | BOOL | — |
Returns void
Description
Attaches a chain from the balloon to the pilot hand bone.
Uses SKEL_R_Finger02 by default, or SKEL_L_Finger43 when attachToLeftHand is true.
Usage
BalloonAttachChainToPilot(balloon, attachToLeftHand)
-- always works, by hash
Citizen.InvokeNative(0x23F66C36F8E5EAAB, balloon, attachToLeftHand)JavaScript and C#
BalloonAttachChainToPilot(balloon, attachToLeftHand);
// by hash
Citizen.invokeNative('0x23F66C36F8E5EAAB', balloon, attachToLeftHand);Function.Call((Hash)0x23F66C36F8E5EAAB, balloon, attachToLeftHand);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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